﻿// <copyright file="WorldGenerator.UniqueProperties.cs" company="TenneySoftware">
// Copyright (c) 2009 All Right Reserved
// </copyright>
// <author>Robert Tenney</author>
// <email>rob10e@yahoo.com</email>
// <date>April 2009</date>
// <summary>World level generator.</summary>

// License:

// Product: World.csproj
// Author: Robert N. Tenney
// Copyright: 9/14/2009

// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation version 2
// of the License.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.

// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

// This license covers all source code, binaries, and other materials related to this project
// unless specifically stated otherwise.

using System;
using TenneySoftware.Engine;

namespace TenneySoftware.LevelGenerator.WorldGenerator {
    /// <content>
    /// This file contains the Unqie (Not defined within ILevelGenerator interface) properties for the generator.
    /// </content>
    public partial class World {
        /// <summary>
        /// Passes parameters to unique properties within this generator through the ILevelSettings interface. Properties
        /// available are:
        /// X - PropertyName - Type
        /// options usage: new object[][]{new object[]{3, true}}
        /// To turn the XXXX flag to true.
        /// </summary>
        /// <param name="options">Jagged array of objects with the property code at the first position, and the value
        /// to pass in the second position.</param>
        public void SetUniqueProperties(object[][] options) {
        }
        
        /// <summary>
        /// Retrieves a list of properties that are unique to this generator and not to any other.
        /// </summary>
        /// <returns>An array of GeneratorData objects with information about the unique properties within this generator.</returns>
        public GeneratorData[] GetUniquePropertyInformation() {
            return null;
        }
    }
}